SetShaderResources(Int32,Int32,ComArray<ShaderResourceView>) Method
In This Topic
Bind an array of shader resources to the shader stage.
Syntax
Parameters
- startSlot
- Index into the device's zero-based array to begin setting shader resources to (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1).
- numViews
- Number of shader resources to set. Up to a maximum of 128 slots are available for shader resources (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot).
- shaderResourceViewsRef
- Array of {{shader resource view}} interfaces to set to the device.
See Also